![]() Of course, the touch element is something absent from a Dualshock controller and by being bundled into a console release, the game loses its immediacy in action. How is it possible that a game can look this good on a 52-inch screen when it also blew me away on an 8 inch one? On that merit, the port work here is truly commendable. I was blown away by just how visually stunning both of these games are. These games are as fun as ever and look incredible on the big screen despite making a name for themselves on a small one. Even on your PS4 with all the other distractions available to you.Īnd that is the thing that these ports have got very right – especially the even more striking sequel, Alto’s Odyssey. You can pick Alto up for a quick turn and find yourself still tapping away an hour later. The vibrant weather effects, and the death-defying leaps over chasms – all in the name of chasing down Llamas.īut as silly as that may sound, the thing about the Alto games is that they are incredibly satisfying to play. ![]() The gorgeous sun-kissed skies, and the calming night aura really brought the background mountains to the fore. ![]() The game’s unique aesthetic really set it apart from everything else, though. ![]() It builds on the popular endless runner format which works so well in mobile form – evidenced by the likes of Temple Run and Minion Rush – but fixing the camera from the side and focusing on stunts. Porting mobile games across to consoles is always a bit of a risky business, especially when the core experience is so clearly defined by touch.Īlto’s Adventure came out about five years ago now and put its small development team – Snowman – on the map. ![]()
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